Monday, February 2, 2009

Games for Health Conference 2009

Games for Health Conference 2009

The Games for Health Project presents the Fifth Annual Games or Health Conference. Our best event yet promises to provide great insight to the growing worlds of exergaming/active games, health training games, disease management efforts, and much much more. Our conference platform provides attendees with great content, important networking opportunities, and a focus on providing opportunities to develop new projects and improve existing efforts.

Complete conference details here:

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Exerpt:

Games for Health Program Overview
Our schedule will be available on March 1, 2009. You may see both the planned conference session schedule and last year's schedule until then. The overall program of events is as follows:

Games for Health Conference (June 11-12, 2009)
Our main event is the core Games for Health Conference. Featuring two-days of talks, more then 300 attendees and 40 sessions provided by an international array of over 50 speakers cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, epidemiology, training, cognitive exercise, nutrition and health education.

To submit a session, panel, or roundtable for consideration for our program please visit our call for content.

Games Accessibility Day (June 10, 2009)
Making all games accessible to people with lifelong or temporary physical and/or cognitive disabilities is an important need for the videogame field in general. At the same time the ability to use games to directly help people with disabilities is an important output of the games for health field. Much of the research and development activity in the general field of games accessibility has important crossover benefits to the health field. Games Accessibility Day is an entire event devoted to talks, networking, and demos dedicated to making all games more accessible, and helping people with disabilities play their way to better health and wellness.

Virtual Worlds and Health Day (June 10, 2009)
Games for Health will feature a full day of content focused on the use of virtual world systems and health. Virtual worlds combine social systems with game-based interfaces and graphics to create entirely new synthetic spaces to train, practice, and visualize. Such systems hold great promise to health and healthcare through layering on of game-play or enabling pure simulation or new forms of social interaction.

Games for Health Receptions (June 11 & 12, 2009)
This year's Games for Health Conference features two receptions for attendees.

On June 11, our main reception will provide our biggest networking event and a showcase for exciting work in the games for health field.

On June 10 we will host a small reception for attendees of our pre-conference events and early arrivals for the Games for Health Conference.

IGDA Post-Mortem Reception & Meetup (June 9, 2009)

For more about Post-Mortem: Greater Boston's IGDA Chapter please visit: http://www.bostonpostmortem.org/

Exhibit & Trade Show Rooms (June 11-12, 2009)
Games for Health features two main rooms of exhibits including The Active Gaming Room sponsored by Humana. This year we expect exhibits from over 20 companies and organizations.

Poster Session (June 11-12, 2009)
A Poster Session of relevant projects and research will be a new addition to Games for Health this year. We plan to feature 6-12 posters during the entire program of Games for Health. To submit a poster for consideration please visit our call for content.

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