Wednesday, September 29, 2010

Conference: Poverty Is Not a Game

Conference: 'Poverty Is Not a Game'
Serious games as means to discuss complex societal issues

Date and place
20/10/2010
Period: 9:30 - 16:30
Place: Bibliothèque Solvay, Parc Léopold , Rue Belliard 137, 1040 Etterbeek
http://www.kbs-frb.be/event.aspx?id=270482&LangType=1033
free

Content

With the Conference ‘Poverty Is Not a Game’ the Network of European Foundations, the King Baudouin Foundation and IBBT, with the support of Flemish and Walloon public authorities, wishes to contribute to the societal debate on the use of computer games in educational settings in Europe within the framework of the Belgian Presidency of the Council of the European Union and the European Year of Combating Poverty and Social Exclusion.

High on the conference agenda is to look at and respond to the challenges and opportunities that gaming represents and raising awareness by debating the usefulness and the extent of games being used in education to discuss complex societal issues. Keynote speakers Jane McGonical, from the Institute for the Future, California with the support of Flanders DC and Simon Egenfeldt-Nielsen, CEO, Serious Games Interactive (winner of BETT 2010) will show how, among other things, gaming can develop problem-solving abilities, tap into creativity, teach players how to make decisions and improve their command of languages. Such specific and positive effects are, however, rarely promoted.

This fits with the growing attention paid to the phenomenon of ‘gaming’ in society and with the context of the Digital Agenda for Europe. The PING (Poverty Is Not a Game) game will be launched during the conference as an innovative and positive example of using computer games in school.

Target group

PING is an event for targeted stakeholders representing the 27 EU countries covering the public (educational field), NGO, private and academic sectors, technologists and delivery partners from across Europe

How to register?
On-line registration

Documents
Poverty Is Not a Game (programme) (pdf, 231 KB)
Poverty Is Not a Game (Invitation) (pdf, 279 KB)

Contact

For general information:
Contact Center - 070-233 065
For specific details:
Ann Vasseur - 02-549 02 74

Sunday, September 26, 2010

Towards a Shared Vocabulary for Interactive Digital Storytelling

Call for Participation: Workshop at ICIDS 2010
Title: “Towards a Shared Vocabulary for Interactive Digital Storytelling”
Organizers/program committee members:
Hartmut Koenitz, Georgia Institute of Technology, USA, hartmut.koenitz@lcc.gatech.edu,
Mads Haahr, Trinity College Dublin, Ireland, Mads.Haahr@cs.tcd.ie
Gabriele Ferri, University of Bologna, Italy, gabriele.ferri@sumitalia.it
Tonguc Ibrahim Sezen, Istanbul University, Turkey, tongucs@hotmail.com
The organizers were responsible for the preceding workshop at ICIDS 09

Registration
Please register by email to hartmut.koenitz@lcc.gatech.edu

Target audience:
Researchers and Practitioners in the field of Interactive Digital Storytelling interested in improving academic and practical exchange and discussions by working towards a shared vocabulary for the field of interactive digital storytelling.

Topic:
A pressing issue in Interactive Digital Storytelling is the diversity of theoretical concepts and associated critical terminology, which are used to describe and think about digitally mediated forms of interactive narrative. Scholars and practitioners in the interdisciplinary area of Interactive Digital Storytelling come from many different academic backgrounds, each of which has developed its own critical vocabulary with specific definitions. Researchers originally trained in a specific field often continue to use the terminology they are familiar with, sometimes unaware of the potential misunderstandings that may arise. As a consequence, both the internal discussion amongst scholars and practitioners in the field of Interactive Storytelling Design and the external one with researchers from more traditional fields within the humanities and computer sciences have become difficult and prone to terminological misunderstandings.
This proposal is a follow-up to the workshop “Do we need a new narratology for interactive digital storytelling?” held at ICIDS 2009 with 20 attendees. On that occasion, the organizers presented and – in highly interactive sessions with workshop participants and invited experts – put to the test a range of theoretical perspectives on interactive digital storytelling based in semiotics, meta narrative, games studies, and an independent theory of digitally mediated interactive narrative. In their concluding remarks, participants expressed their appreciation of the workshop, but lamented the lack of a shared vocabulary, which would have made discussions more productive. The current proposal picks up at this point to explore and discuss ways towards such a vocabulary. 

Format:
The workshop will be a full-day workshop in order to allow ample time for discussion of these complex topics in terms of theory as well as practice. 
The workshop will start by reviewing some particularly ambiguous terms – such asstory – and the specialized meaning of such terms according to the disciplinary context: literature, semiotics, game design and research in interactive narrative and artificial intelligence. Other examples of terms to be put before this workshop are:plotnarrationgameprocessmediaembodiment and point of view. To start the concrete discussion, the organizers will apply the terms to three key works of interactive digital storytelling that will serve as a mini-corpus of works that’s will by which to judge design terminology throughout the workshop.
As a next step the workshop will create a mind map of concepts and disciplines connected to interactive digital narrative and identify areas of overlap and especially contended concepts.
After the lunch break, the workshop will split up in groups led by the organizers and discuss possible avenues for establishing a shared vocabulary. This session will revisit the examples presented earlier and attempt to find common ground amongst the different approaches or argue for a new terminology.

Organizers' short bios
Hartmut Koenitz is a researcher at Georgia Institute of Technology. He has recently completed a PhD in Digital Media with a thesis on interactive narrative theory and practice. His research focuses on a combination of an evolutionary approach towards narrative theory and a software tool able to integrate many existing approaches in Interactive Storytelling. He has shown the authoring part of his software tool at ICIDS 08 and was the lead organizer of the preceding workshop at ICIDS 09.
Mads Haahr is a Lecturer in Computer Science at Trinity College Dublin and holds a PhD from that same institution. His academic background is in Computer Science and English Literature and he is currently researching methods for highly immersive location-aware story-driven games.  He also has other research interests, most of which are multidisciplinary. He edits Crossings: Electronic Journal of Art and Technology.
Gabriele Ferri is a PhD student in Semiotics at University of Bologna, Italy. His ongoing research, an attempt to enrich the notion of narration with algorithms and pragmatisthabits to account for interactive practices, has been recently discussed both at the DiGRA 2009 Conference and at the 10th World Congress of Semiotics (IASS09).
Tonguc Ibrahim Sezen is a PhD student in Communications at Istanbul University Graduate School of Social Sciences, and a Fulbright alumni. His research interests include Cross-Media Narration, Digital Gaming, and Interactive Storytelling. He has presented papers at various conferences, including MiT5 in 2007 and MiT6 in 2009. He is also working with various local institutions including DiGRA Turkish Chapter to improve digital game and digital media research in Turkey.
The third International Conference on Interactive Digital Storytelling
November 1st - 3rd 2010 
Edinburgh UK

ICIDS is the premier international conference on interactive digital storytelling. It was successfully launched in 2008, superseding the previous two European conference series, TIDSE (“Technologies for Interactive Digital Storytelling”) and ICVS (“Virtual Storytelling – Using Virtual Reality Technologies for Storytelling”).
It will be hosted this year by Heriot-Watt University and will take place in Edinburgh (UK). 
For more information on ICIDS (and TIDSE and ICVS), please visit: http://www.icids.org

The proceedings of the conference will be published as a Springer Lecture Notes in Computer Science publication.