Wednesday, January 11, 2012

Augmented Human - Digital Art Section Final Call deadline January 13th



The third Augmented Human International Conference (AH 2012)
Augmented Human Conference – Digital Art Section
Call for artwork submissions
 *****************************************************************
Megève, France, March 8th - 9th, 2012
*****************************************************************
 The third Augmented Human (AH) International Conference will be held in Megève on March 8th and 9th 2012 after being in Tokyo last year. The AH international conference focuses on scientific contributions towards augmenting humans capabilities through technology for increased well-being and enjoyable human experience.
 The “Digital Art Section” category at AH2012 is dedicated to digital works in all forms and formats, from software pieces to network art to installations related to the topic of “augmented human”. The conference is looking for works that exemplify the unique contribution of digital media to the human experience and demonstrate the exciting perspectives that result from the reality of an augmented human existence. Contributions should already be in an advanced stage so that they can be realized at least partially in an exhibition space. Consequently, works in a purely conceptual state will not be accepted. Artists wishing to submit such concepts should consider a submission as a paper in the main conference section.
 Since the conference venue is an upper-class ski resort with many art fans, a special Augmented Human and Art (AHA) exhibition session open to the public will be organized on March 10th and 11th if enough demonstrations and art materials are accepted to the conference. Works accepted to the exhibition may be put on sale during the exhibition session.
 Participation is open to individuals, groups, institutions, companies etc.
 Exclusively commercially oriented activities in the sense of product advertisement are excluded.
 Submission Details
There is a special demonstration/art material paper format: each work has to be entered in the form of a paper (2 pages maximum) formatted according to the ACM format and that may contain a link to video or a website. It must include the name of the proposal, an artist statement,  a resume of the artist(s) involved, and a description of the intended work. Additionally, the documentation should explain the essentials of how the work functions (space requirements, materials, form of interaction, role of the participants, interaction flow, mode of display, etc.) This information is essential and no works will be accepted without this information. Additional material (sketches, photos, etc.) may be included with all entered works.
Please use the easychair system for submissions and tick the category Augmented and Digital Art. Details are available here: http://www.augmented-human.com/page/ah12-acm-submission
  
Committee members AHA 12 Digital Art Section
 Hartmut Koenitz        University of Georgia (Chair)
Janet Murray  Georgia Institute of Technology
Ken Knoespel Georgia Institute of Technology
Gabriele Ferri  Dipartimento di Discipline della Comunicazione, Università di Bologna
Patrick J. Coppock     Department of Communication and Economics, University of Modena and Reggio Emilia
Digdem Sezen Istanbul University Faculty of Communications
Tonguc Ibrahim Sezen            Istanbul University Faculty of Communications
Martin Rieser  Art + Design, DeMontfort University
Mads Haahr    Computer Science, Trinity College Dublin
Kevin Quennesson      Multimedia Artist, San Francisco
Noam Knoller Department of Media Studies, University of Amsterdam
Robert Strzebkowski  FB Informatik und Medien, Beuth Hochschule für Technik Berlin
Udi Ben-Arie  Department of Film and TV, The Yolanda and David Katz Faculty of the Arts, Tel Aviv University
Patrícia Gouveia          Universidade Lusófona de Humanidades e Tecnologias.
Ido Iurgel         Universidade do Minho/Centro de Computação Gráfica
Niklas Vollmer            Georgia State University
Diane Gromala            Simon Frasier University

Monday, January 9, 2012

AH '12 - Final submission deadline 13 January 2012 23:59 PST


Call for Papers AH 2012



*****************************************************************
The Third Augmented Human International Conference (AH 2012)
Megève, France, March 8th - 9th, 2012 
http://www.augmented-human.com
*****************************************************************


The third Augmented Human (AH) International Conference will be held in Megève on March 8th and 9th 2012 after being in Tokyo last year.

The AH international conference focuses on scientific contributions towards augmenting humans capabilities through technology for increased well-being and enjoyable human experience. As for AH'10 and AH'11, the proceedings of the conference should be published in theACM Digital Library as a volume in its International Conference Proceedings Series. As the conference venue is an upper-class ski resort with many art fans, a special Augmented Human and Art (AHA) exhibition session open to the public should be organised on March 10th and 11th if enough demonstration and art material are accepted to the conference. The art researchers may choose to put on sale theirart material exhibited during the exhibition session.


Scopes and Interests:The topics of interest include, but are not limited to:


Augmented and Mixed Reality
Internet of Things
Augmented Sport
Sensors and Hardware
Wearable Computing
Augmented Health
Augmented Well-being
Smart artifacts; Smart Textiles
Augmented Tourism and Games
Ubiquitous Computing
Bionics and Biomechanics
Training/Rehabilitation Technology
ExoskeletonsBrain Computer 
Interface
Augmented Context-Awareness
Augmented Fashion
Augmented Art
Safety, Ethics and Legal Aspects
Security and Privacy


Submission Categories:


There are four paper categories to be published in the ACM digital library according to the ACM format :


1) short paper (4 pages, 15 minutes presentation during the AH conference on March 8th and 9th)
2) full paper (8 pages, 30 minutes presentation during the AH conference on March 8th and 9th)
3) poster paper (2 pages, poster presented during the AH conference on March 8th and 9th)
4) special demonstration/art material paper (2 pages, demonstration/art material during the public exhibition on March 10th and 11th)


Important Dates:


January 13th 2012 23:59 PST, all papers submission deadline (full, short, poster, demos...)
February 3rd 2012, author notification
February 10th 2012, camera-ready copy and ACM copyright submitted
March 8th and 9th 2012, scientific conference in Megève
March 10th and 11th 2012, potential augmented human and art public exhibition (to be confirmed)


Organizing Committee:

Jean-Marc Seigneur, University of Geneva, Switzerland
Jun Rekimoto, The University of Tokyo, Japan
Hideki Koike, University of Electro-Communications, Tokyo, Japan
Tsutomu Terada, Kobe University, Japan
Pranav Mistry, MIT, USA
Guillaume Moreau, Ecole Centrale de Nantes, France
Peter Fröhlich, FTW - Telecommunications Research Center Vienna, Austria
Jacques Lefaucheux, JLX3D, France
Masahiko Inami, Keio Media Design, Japan
George Baciu, The Hong Kong Polytechnic University, China
Ivan Poupyrev, Disney Research, USA
Jean-Louis Vercher, CNRS et Université de la Méditerranée, France
Hartmut Koenitz, University of Georgia, USA
Janet Murray, Georgia Institute of Technology, USA
Ken Knoespel, Georgia Institute of Technology, USA
Gabriele Ferri, Dipartimento di Discipline della Comunicazione, Università di Bologna, Italy
Patrick J. Coppock, Department of Communication and Economics, University of Modena and Reggio Emilia, Italy
Digdem Sezen, Istanbul University Faculty of Communications, Turkey
Tonguc Ibrahim Sezen, Istanbul University Faculty of Communications, Turkey
Martin Rieser, Art + Design, DeMontfort University, United Kingdom
Mads Haahr, Computer Science, Trinity College Dublin, Ireland
Kevin Quennesson, Multimedia Artist, San Francisco, USA
Noam Knoller, Department of Media Studies, University of Amsterdam, The Netherlands
Robert Strzebkowski, FB Informatik und Medien, Beuth Hochschule für Technik Berlin, Germany
Udi Ben-Arie, Department of Film and TV, The Yolanda and David Katz Faculty of the Arts, Tel Aviv University, Israel
Patrícia Gouveia, Universidade Lusófona de Humanidades e Tecnologias, Portugal
Ido Iurgel, Universidade do Minho/Centro de Computação Gráfica, Portugal
Damien Ehrhardt, Université d'Evry Val d'Essonne, France
Karla Felix Navarro, School of Computing and Communications, University of Technology Sydney, Australia
Dzmitry Tsetserukou, EIIRIS, Toyohashi University of Technology, Japan
Masaaki FUKUMOTO, NTT DoCoMo Research Labs, Japan
Ken Endo, MIT, USA
Kentaro Fukuchi, Meiji University, Japan
Bogdan Stanciulescu, Mines Paris Tech, France


AH 2011 full information: http://www.augmented-human.com

Friday, December 9, 2011

Just out "Fate il vostro gioco"


 Fate il vostro gioco
Cinema e videogame nella rete: pratiche di contaminazione



A cura di: Elisa Mandelli e Valentina Re
Collana: Sgresénde
Pagine: 128
Immagini: 50 illustrazioni b/n
Formato: 16,5 x 24 cm
Confezione: brossura con alette
ISBN: 978-88-6322-141-1
Prezzo di copertina: € 18,00










Il libro

Atti della giornata di studi, Venezia, Università Ca’ Foscari, 19 novembre 2010.

Oggi abbiamo molti modi di interagire con un testo audiovisivo (televisione, YouTube, cinema...), così come abbiamo molti modi di interagire con un videogioco, e veniamo sempre più in contatto, oltre che con oggetti ed esperienze mediali riconoscibili, con forme testuali ed esperienze che ci appaiono ibride, risultato di sovrapposizioni e interferenze. Ciascuna prevede le proprie pratiche, dispone i propri tempi e spazi, soddisfa determinate esigenze e ne alimenta delle nuove, dà vita a particolari modalità di appropriazione e manipolazione: a volte sono alternative, a volte competitive, a volte semplicemente compresenti, senza gerarchie aprioristiche.

«Fate il vostro gioco» è allora innanzi tutto un invito e insieme la rivendicazione della pluralità di opzioni che caratterizzano (e potrebbero caratterizzare in misura ancora maggiore) la cultura mediale contemporanea: e della libertà, appunto, di scegliere il gioco che preferiamo.

Sunday, November 20, 2011

Art and Videogames. Neoludica














"This book proposes many points of view on video games, plus one: yours. Is the video game world of 2011 a cosmos or chaos? Fifteen curators have chosen 33 artists to begin discussing the matter with no prejudice but rather screens, capable of displaying synopsis and differences from which the investigation of the relationship between visual art and video game might raise. 
With the 54th International Art Exhibition-Venice Biennale a new term: Neoludica. Visions, illuminations, poems, critical essays set in this book the directions to a new subject. Art comes into play. We want to change the past." versione in italiano e english version. 
Un Super Mario di Miyamoto in copertina, le opere di artisti di concept art e di Game Art italiani e stranieri nel resto, su questa pagina tutto il backstage di un libro e di una mostra in prima mondiale. 15 curatori, 50 artisti, docenti universitari e scrittori e musicisti. Edizione Skira con la cura di TraRari TIPI.


Links:

Neoludica's Facebook page 

Italian publisher: Skira Milano

USA publisher: Rizzoli New York

English international publisher: Thames & Hudson


Wednesday, October 12, 2011

Call for papers: Westminster Papers in Communication and Culture (WPCC) Vol9 No2, 2012


Call for Papers

This page lists the Calls for Papers for issues of WPCC.
If you are interested in submitting a paper to one of the open calls, please contact the named editors.
All abstracts and papers submitted to WPCC are assessed equally on their merits.

Call for papers

Westminster Papers in Communication and Culture (WPCC) Vol9 No2, 2012
Special issue - Encountering the Real Virtuality: Digital Games in Media, Culture and Society
Digital games have emerged as a significant sector of the media and cultural economy. It is very important for industry practitioners, regulators and media academics to understand the social and cultural impacts of gaming and the interactive and immersive experience involved for gamers. Digital games today are not simply used for entertainment. The global ‘serious games’ movement, for example, aims to maximize the potential of ‘play’ and is expanding the possibility of digital games by integrating them into education, defence, management, and health. Within academia, the study of digital games has involved important debates on social reality, virtuality, interactivity, and narratological/ludological essence. Through the use of different theoretical approaches, we need to continue exploring and redefining the meaning of digital games. This special issue of Westminster Papers in Communication and Culture (WPCC) aims to increase the dialogue between international media/game researchers by presenting contemporary research into digital games drawn from diverse perspectives. Papers from international scholars are all welcomed.
Suggested topics include, but are not limited to:
  • The political-economy of the digital game industry and the global/local context of game production and consumption
  • Digital games and cultural studies
  • Qualitative research on gamers and gaming communities
  • Narrative/content analysis of game genres and content
  • New methods and methodologies in digital game studies 
A 300-word abstract, full contact information for the corresponding author and a biographical note (up to 75 words) on each of the authors should be submitted no later than 14 October 2011.
Authors of accepted abstracts will be notified by the end of October 2011 and will be invited to submit a full paper by 10 February 2012
An invitation to summit a full paper does not constitute a commitment for publication. All papers will be subject to anonymous peer review following submission.
Complete manuscripts should be prepared in English in MS Word and adhere to the Manuscript Submission Guidelines; they should be 6000 - 8000 words, including notes and references. Papers should be accompanied by an abstract of 100-150 words and up to six keywords. The manuscript must contain a separate title page that should include: the title of the manuscript; the name(s) and affiliation(s) of the author(s); full contact details of the author(s); the author's brief biographical statement.
Please email your abstract to the issue editor, Philip Lin at: t.lin@my.westminster.ac.uk.
Deadline for abstracts: 14 October 2011
Deadline for complete manuscripts: 10 February 2012

Tuesday, October 4, 2011

CfP:University of Wyoming "Video Games as Texts, Texts as Play" (Grad students)

Video Games as Text, Texts as Play 

The University of Wyoming is accepting abstracts for its upcoming graduate student conference: Video Games as Text, Texts as Play. 

The conference will be held the second weekend of April, Thursday the 12^th to Saturday the 14^th . Abstracts will be due by January 15^th . 

Our keynote speaker will be Judd Ruggill, Assistant Professor, Arizona State. 

As many of the growing number of gamers and game scholars could tell you, video games are texts, and these texts that games present are an emerging field of study and an emerging field of narrative. Video games are growing in terms of size, story, and maturity, and are an important part of modern day popular culture. This is why we must examine them more carefully in an academic setting. And those tools used to critique and appreciate video games can also be used on more traditional texts in the context of play, allowing for fresh looks at classic texts. 
Just as video games can be analyzed as forms of narrative or rhetoric, texts can be analyzed via the idea of play. Play presents itself in a variety of forms, like the association of novels, comics, and film with leisure, as well as the more serious "play" presented in a variety of theoretical approaches, or any other method of examining how texts and the idea of play could interact. We would welcome any papers that look at this idea in creative ways. 
Video games also offer the academic community new opportunities as educational tools, allowing educators to reach their students in more hands-on ways. For example, students can examine historical conflicts and controversies from the perspective of those directly involved, choose how they would act in those situations, and see what their actions lead to. We invite you to submit your conference papers on a variety of topics that will allow us to better understand what, as a culture, we appear to be moving towards as the narrative form of choice. We also welcome works of creative nonfiction that deal with these topics. 

Possible Topics: 
How does the role of first person narrative change in video games? 
What does the reader experience while actively undergoing the events of the narrative, vs. passively experiencing them? 
What does the ability of choice in a narrative do for the experience of reading the text? 
Is the player more connected to the characters by choosing the actions and outcomes of that character? 
Or is a specific, single narrative path that allows all players to experience it in a similar way a better kind of narrative? 
How is sexuality dealt with in video games? 
How is sex depicted, and what happens when controversy arises? 
How does this differ from more traditional narrative forms? 
What about games with all characters being unrealistically bisexual? 
How is feminism handled in video games? 
What, if anything, establishes characters like Samus as feminist characters? 
Is there a double standard with women with exaggerated female characteristics, like Lara Croft, being attacked as problematic from women, while exaggerated male characteristics in characters, such as Marcus Fenix, are not? 
What impact does race have on games? 
Why are so many player characters white; what does that do to the narrative? 
How could/should race be used? 
Why are games like/Resident Evil 5/criticized because the villains are black? 
What is the difference between reading an evil character and actively playing one? 
How does that change the experience of the text? 
Why are video games so oriented towards violence? 
What about the textual form of video games makes violence such a common choice in game play?
Is this healthy for the medium? 
How does this affect games in the larger culture? 

 You are of course not limited to these. Also feel free to submit a proposal for a panel at the conference, on any related topic. However, we discourage any papers about whether violent video games lead to violent behaviors in children. 

Both merit-based and need-based scholarships going toward conference attendance may be available to interested parties. If you would like to apply for a need-based scholarship, please contact uwplayology@gmail.com for more information. 

Please submit your 200-300 words abstracts before January 15 www.uwplayology.com . We will let you know no later than February 15. Please include contact information, your institutional affiliation, and any audio/visual requirements. Any questions can be answered by contacting the conference organizers using the website or emailing the conference organizers at .

Saturday, October 1, 2011

Call for Papers AH 2012



*****************************************************************
The Third Augmented Human International Conference (AH 2012)
Megève, France, March 8th - 9th, 2012 
http://www.augmented-human.com
*****************************************************************


The third Augmented Human (AH) International Conference will be held in Megève on March 8th and 9th 2012 after being in Tokyo last year.

The AH international conference focuses on scientific contributions towards augmenting humans capabilities through technology for increased well-being and enjoyable human experience. As for AH'10 and AH'11, the proceedings of the conference should be published in theACM Digital Library as a volume in its International Conference Proceedings Series. As the conference venue is an upper-class ski resort with many art fans, a special Augmented Human and Art (AHA) exhibition session open to the public should be organised on March 10th and 11th if enough demonstration and art material are accepted to the conference. The art researchers may choose to put on sale theirart material exhibited during the exhibition session.


Scopes and Interests:The topics of interest include, but are not limited to:


Augmented and Mixed Reality
Internet of Things
Augmented Sport
Sensors and Hardware
Wearable Computing
Augmented Health
Augmented Well-being
Smart artifacts; Smart Textiles
Augmented Tourism and Games
Ubiquitous Computing
Bionics and Biomechanics
Training/Rehabilitation Technology
ExoskeletonsBrain Computer 
Interface
Augmented Context-Awareness
Augmented Fashion
Augmented Art
Safety, Ethics and Legal Aspects
Security and Privacy


Submission Categories:


There are four paper categories to be published in the ACM digital library according to the ACM format :


1) short paper (4 pages, 15 minutes presentation during the AH conference on March 8th and 9th)
2) full paper (8 pages, 30 minutes presentation during the AH conference on March 8th and 9th)
3) poster paper (2 pages, poster presented during the AH conference on March 8th and 9th)
4) special demonstration/art material paper (2 pages, demonstration/art material during the public exhibition on March 10th and 11th)


Important Dates:


January 13th 2012 23:59 PST, all papers submission deadline (full, short, poster, demos...)
February 3rd 2012, author notification
February 10th 2012, camera-ready copy and ACM copyright submitted
March 8th and 9th 2012, scientific conference in Megève
March 10th and 11th 2012, potential augmented human and art public exhibition (to be confirmed)


Organizing Committee:

Jean-Marc Seigneur, University of Geneva, Switzerland
Jun Rekimoto, The University of Tokyo, Japan
Hideki Koike, University of Electro-Communications, Tokyo, Japan
Tsutomu Terada, Kobe University, Japan
Pranav Mistry, MIT, USA
Guillaume Moreau, Ecole Centrale de Nantes, France
Peter Fröhlich, FTW - Telecommunications Research Center Vienna, Austria
Jacques Lefaucheux, JLX3D, France
Masahiko Inami, Keio Media Design, Japan
George Baciu, The Hong Kong Polytechnic University, China
Ivan Poupyrev, Disney Research, USA
Jean-Louis Vercher, CNRS et Université de la Méditerranée, France
Hartmut Koenitz, University of Georgia, USA
Janet Murray, Georgia Institute of Technology, USA
Ken Knoespel, Georgia Institute of Technology, USA
Gabriele Ferri, Dipartimento di Discipline della Comunicazione, Università di Bologna, Italy
Patrick J. Coppock, Department of Communication and Economics, University of Modena and Reggio Emilia, Italy
Digdem Sezen, Istanbul University Faculty of Communications, Turkey
Tonguc Ibrahim Sezen, Istanbul University Faculty of Communications, Turkey
Martin Rieser, Art + Design, DeMontfort University, United Kingdom
Mads Haahr, Computer Science, Trinity College Dublin, Ireland
Kevin Quennesson, Multimedia Artist, San Francisco, USA
Noam Knoller, Department of Media Studies, University of Amsterdam, The Netherlands
Robert Strzebkowski, FB Informatik und Medien, Beuth Hochschule für Technik Berlin, Germany
Udi Ben-Arie, Department of Film and TV, The Yolanda and David Katz Faculty of the Arts, Tel Aviv University, Israel
Patrícia Gouveia, Universidade Lusófona de Humanidades e Tecnologias, Portugal
Ido Iurgel, Universidade do Minho/Centro de Computação Gráfica, Portugal
Damien Ehrhardt, Université d'Evry Val d'Essonne, France
Karla Felix Navarro, School of Computing and Communications, University of Technology Sydney, Australia
Dzmitry Tsetserukou, EIIRIS, Toyohashi University of Technology, Japan
Masaaki FUKUMOTO, NTT DoCoMo Research Labs, Japan
Ken Endo, MIT, USA
Kentaro Fukuchi, Meiji University, Japan
Bogdan Stanciulescu, Mines Paris Tech, France


AH 2011 full information: http://www.augmented-human.com

PCG 2012: 2nd Call for Papers: deadline extended & new website



6th International Conference on the Philosophy of Computer Games: 
The Nature of Player Experience

We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 6th International conference on the Philosophy of Computer Games, to be held in Madrid, Spain, on January 29th-31st 2012. 

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.

The over-arching theme of the conference is The Nature of PlayerExperience. 

Over the past decade, the topic of player experience has attracted attention from a multitude of disciplines and practices focusing on computer games. For this conference, we are soliciting proposals that examine the philosophical underpinnings of player experience from a variety of perspectives, including but not limited to those mentioned below.

- Imagination and interpretation
- World, space and experience
- Technology, process, and experience
- Experience of time in computer game play
- Embodiment and player experience
- Emotions and player experience
- Perspectives on aesthetics and player experience
- Perspectives on ethics and player experience
- Methodological and epistemological considerations on studying playerexperience

We invite abstracts of maximum 1000 words including bibliography. If your submission falls under one or more headings, please indicate which ones. The extended deadline for submissions is 17:00 GMT, October 15st, 2011. 

Please submit your abstract in PDF format through http://review.gamephilosophy.org. All submitted abstracts will be subject to double blind peer review, and the program committee will make a final selection of papers for the conference on the basis of this. 

Some papers may be accepted for alternative forms of presentation, such as poster sessions, workshops, or demonstrations. A full paper draft must then be submitted by January 1st, 2012 and will be made available on the conference website. There will be an opportunity to revise the paper after the conference. 

Notification of accepted submissions will be sent out by November 15th, 2011.

This conference will be organised in conjunction with Madrid GameConference. The conference website is at http://2012.gamephilosophy.orgIn the meantime, if you have any questions, please do not hesitate to contact the program committee at gamephilosophy2012.pc@gmail.com.

Olav Asheim
Euridice Cabanes
Gordon Calleja
Patrick Coppock
Olli Tapio Leino, program committee chair
Anita Leirfall
Daniel Parente
John Richard Sageng