Tuesday, December 7, 2010

CFP: The Philosophy of Computer Games, 2011






















Official Conference website


Call for Papers

We hereby invite scholars in any field of studies who take a professional interest in the phenomenon of computer games to submit papers to the international conference "The Philosophy of Computer Games 2011", to be held in Athens, Greece, on April 6th-9th 2011.

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will also attempt to use specific examples rather than merely invoke "computer games" in general terms. The over-arching theme of the conference is Player Identity. Papers are encouraged to explore one of the following topics and invited speakers will focus on this area.   On the other hand, this is not the sole domain the conference will cover and submissions dealing with other relevant aspects of game philosophy are also welcome.

Player-Avatar Identity

In describing gameplay there seems to be a presumed identity-relation between the player and her avatar. What an avatar does can be taken to be what the player does, and what happens to the avatar can be taken to happen to the player. This presumption even makes it possible for a player to point to her avatar and claim “that is me”.

What is the nature of the reported identity-relation between player and avatar either as a cognitive relation (such as the construction of one’s self-image and projected intentionality), as a form of embodiment or as a metaphysical relation capable of directly extending personal identity to the avatar?

Identity and Conceptions of the Self

Modern philosophy offers various models and critiques of the self (and the 'other')  through the work of Descartes, Husserl, Wittgenstein etc. Computer games - explicitly as well as implicitly - adopt these models and offer interactive representations of self-models that can be acted out and thereby evaluated.

What are the affinities between such philosophical models of the self and the structural elements of computer games? Do the models express or contradict the structures?

Identity and Immersion

Issues of identity in virtual environments, and consequently in digital games, have been discussed primarily from the perspective of the opportunities for formation, experimentation and expression of social identity. These discussions importantly highlight the role that games play in re-writing identity through digital gameplay. The focus here is on the presentation of self to others in a virtual environment. This addresses one aspect of immersion, namely the increased sense of inhabiting the environment by virtue of others being aware of the player within the environment.  

We invite papers on a second, equally important aspect of immersion-as-habitation: the effect that this sense of habitation of virtual environments has on the self. What is the influence on player identity of absorbing into consciousness a game-world and its inhabitants?

Identity, Artifacts and Memory

Recent philosophical (and technological) studies of ontologies for digital documentation and archiving practices connected with the coding and verification of personal, collective, artefactual and other cultural identities make it of pressing interest to examine the role of gameplay activities and digital artefacts that represent new forms of cultural capital. These can be viewed as traces of an ongoing narrative construction of individual and collective memories and identities deposited in game worlds.

How is the construction, during gameplay, of individual and collective gameplay identities, memories and forms of gaming capital, related to eventual digital artefacts that derive from such activities?


Your abstract should not exceed 1000 words including bibliography.  If your submission falls under one of the four headings, please indicate which one.

Deadline for submissions is 17.00 GMT, February 1st, 2011. Send your abstract to submissions@gamephilosophy.org.

All submitted abstracts will be subject to double blind peer review, and the program committee will make a final selection of papers for the conference on the basis of this. A full paper draft must then be submitted by March 31st and will be made available on the conference website.  There will be an opportunity to revise the paper after the conference.

Notification of accepted submissions will be sent out by March 1st, 2011.


Gordon Calleja

John Richard Sageng

Patrick Coppock

Seth Giddings

Stephan Günzel

Ian Bogost

Anita Leirfall

Sunday, December 5, 2010

Workshop "Gioco Urbano Interculturale" University of Modena and Reggio Emilia: School of Communication and Economic Sciences

Durante il workshop Gioco Urbano Interculturale (22 novembre - 17 dicembre 2010, 21 ore di incontri, 4 settimane, due incontri settimanali da 2,5 ore ciascuno) si pianificherà e organizzerà un evento che coinvolga cittadini reggiani e migranti promuovendo la comunicazione interculturale. L'evento da realizzare sarà fondato sul gioco e per progettarlo si discuteranno alcuni principi del game design riguardanti il gioco urbano e le narrazioni distribuite. Si tratta di metodi d'avanguardia per la comunicazione ludica che si stanno rapidamente affermando per campagne di comunicazione sociale, di urbanistica partecipata e di marketing del territorio.

Il tema dell'evento di gioco urbano sarà il cibo e la sua preparazione. Cucinare è un'attività comune a ogni società e un elemento rilevante per l’identità culturale. È una pratica facilmente comprensibile al di là delle differenze linguistiche, attorno a cui esistono norme di grande importanza per la coesione sociale. Cucinare e mangiare sono, in tutte le società, momenti di aggregazione e dialogo.

I dettagli della progettazione dell'evento saranno definiti nello specifico in collaborazione con le associazioni interculturali-partner del workshop, operanti nel territorio in cui il progetto sarà messo in atto. Il workshop si terrà nel periodo tra il 22 novembre al 17 dicembre 2010, per un totale di 21 ore di incontri su 4 settimane, due incontri settimanali da 2,5 ore ciascuno. L'effettiva realizzazione e messa in scena dell'evento e del gioco, programmata per il periodo di marzo-aprile 2011, sarà coordinata e portata avanti dai partecipanti al seminario e dalle associazioni coinvolte.

Gli studenti dell’Ateneo di Modena e Reggio Emilia che parteciperanno sia al workshop come offerta didattica a scelta libera e all’organizzazione dell’evento potranno ottenere 3 CFU presentando un breve lavoro scritto finale da concordare con il coordinatore del workshop.

Per maggiori informazioni:
Gabriele Ferri - gabriele.ferri @ gmail.com
Patrick Coppock - patrick.coppock @ unimore.it

Calendario:

23 novembre, 14.00-15.30 aula 1
25 novembre, 14.00-16.30 aula 9A
30 novembre, 12.00-14.30 aula 5
02 dicembre, 14.00-16.30 aula 9A
07 dicembre, 14.00-16.30 aula 9B
09 dicembre, 14.00-16.30 aula 9A
14 dicembre, 14.00-16.30 aula 1
16 dicembre, 14.00-17.00 aula 9A

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Workshop "Intercultural Urban Game"

During the workshop Intercultural Urban Game (November 22 to December 17, 2010, 21 hours of encounters, four weeks, two weekly sessions of 2.5 hours each) you will plan and organize an event involving citizens of Reggio Emilia and migrants, promoting intercultural communication . The event will be organized based on game project work and discussion of principles of game design for urban games, and distributed forms of narration. These advanced methods for ludic communication are rapidly gaining ground in social communication, participatory planning projects and territorial marketing campaigns.

The theme of the event will be an urban game connected to food and its preparation. Cooking is an activity common to every society and an important element for cultural identity.This form of social practice is easy to understand across language differences, and to which there are associated precise rules of great importance for social cohesion. Cooking and eating constitute, in all societies, times and spaces for gatherings and dialogue.

The design details of the event will be defined more specifically in collaboration with the workshop's intercultural association partners, operative in areas where the game project will be implemented. The workshop will be held in the period November 22 to December 17, 2010, a total of 21 hours of encounters over four weeks - two weekly sessions of 2.5 hours each. The creation and staging of the event and the game, scheduled for the period March-April 2011, will be coordinated and implemented by seminar participants and the involved associations.

Students of the University of Modena and Reggio Emilia who participate in the workshop as a non mandatory course, and in the organization of the event itself, will be able to obtain 3 academic credits by submitting a written final paper negotiated with the coordinator of the workshop.

For further information:

Gabriela Ferri - gabriele.ferri @ gmail.com
Patrick Coppock - patrick.coppock @ unimore.it

Calendar:

23 November, 14:00-15:30 Classroom 1
25 November, 14:00 to 16:30 Classroom 9A
30 November, 12:00 to 14:30 Classroom 5
02 December, 14:00 to 16:30 Classroom 9A
07 December, 14:00 to 16:30 Classroom 9B
09 December, 14:00 to 16:30 Classroom 9A
14 December, 14:00 to 16:30 Classroom 1
16 December, 14:00 to 17:00 Classroom 9A