The Call is for an online media and communication studies journal based in Denmark:
MedieKultur
For more information see the publication website:
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Call for papers: Online worlds as media and communication format
[http://ojs.statsbiblioteket.dk/index.php/mediekultur/announcement/view/25]
Special issue. Guest editor: Kjetil Sandvik, University of Copenhagen
Submission deadline: February 1, 2009
Publication date: Fall 2009
Used for gaming and/or social networking, the avatar-navigated, 3D, Online World has emerged as a reasonably stable, digital medium. Accordingly, a number of academic perspectives have emerged, e.g., the ludological, sociological, economic, and narratological perspectives. The complex nature of the medium seem to invite a multi-disciplinary approach, or at least a multi-disciplinary openness on part of the media studies community. With this special issue on Online Worlds, we would like to take stock of the medium; the challenges it possess as an object of studies, and the possibilities it contains for furthering media and communications studies.
Topics of interest include (but are not limited to):
• Online Worlds as a methodological challenge to media studies and/or communications studies.
• Online Worlds as a challenge to our concepts of communication, e.g. the avatar-based communication as online face-to-face communication
• Cross-media tendencies in Online Worlds: connecting worlds, facilitating new media-networks, integrating new media systems etc.
• The multi-player, multi-vocal, collaborative and play-centric media platform of Online Worlds as a challenge to strategic communication.
Bjarke is a member of the editorial team for the journal.
For more information see the publication website:
[http://ojs.statsbiblioteket.dk/index.php/mediekultur/]
MedieKultur is peer reviewed, and articles can be submitted directly via the website.
MedieKultur is peer reviewed, and articles can be submitted directly via the website.
Patrick
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Call for papers: Online worlds as media and communication format
[http://ojs.statsbiblioteket.dk/index.php/mediekultur/announcement/view/25]
Special issue. Guest editor: Kjetil Sandvik, University of Copenhagen
Submission deadline: February 1, 2009
Publication date: Fall 2009
Used for gaming and/or social networking, the avatar-navigated, 3D, Online World has emerged as a reasonably stable, digital medium. Accordingly, a number of academic perspectives have emerged, e.g., the ludological, sociological, economic, and narratological perspectives. The complex nature of the medium seem to invite a multi-disciplinary approach, or at least a multi-disciplinary openness on part of the media studies community. With this special issue on Online Worlds, we would like to take stock of the medium; the challenges it possess as an object of studies, and the possibilities it contains for furthering media and communications studies.
Topics of interest include (but are not limited to):
• Online Worlds as a methodological challenge to media studies and/or communications studies.
• Online Worlds as a challenge to our concepts of communication, e.g. the avatar-based communication as online face-to-face communication
• Cross-media tendencies in Online Worlds: connecting worlds, facilitating new media-networks, integrating new media systems etc.
• The multi-player, multi-vocal, collaborative and play-centric media platform of Online Worlds as a challenge to strategic communication.
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