Video Games as Text,
Texts as Play
The University of Wyoming is accepting abstracts for its upcoming
graduate student conference: Video Games as Text, Texts as Play.
The
conference will be held the second weekend of April, Thursday the
12^th to Saturday the 14^th . Abstracts will be due by January 15^th .
Our keynote speaker will be Judd Ruggill, Assistant Professor, Arizona
State.
As many of the growing number of gamers and game scholars could tell
you, video games are texts, and these texts that games present are an
emerging field of study and an emerging field of narrative. Video
games are growing in terms of size, story, and maturity, and are an
important part of modern day popular culture. This is why we must
examine them more carefully in an academic setting. And those tools
used to critique and appreciate video games can also be used on more
traditional texts in the context of play, allowing for fresh looks at
classic texts.
Just as video games can be analyzed as forms of narrative or rhetoric,
texts can be analyzed via the idea of play. Play presents itself in a
variety of forms, like the association of novels, comics, and film
with leisure, as well as the more serious "play" presented in a
variety of theoretical approaches, or any other method of examining
how texts and the idea of play could interact. We would welcome any
papers that look at this idea in creative ways.
Video games also offer the academic community new opportunities as
educational tools, allowing educators to reach their students in more
hands-on ways. For example, students can examine historical conflicts
and controversies from the perspective of those directly involved,
choose how they would act in those situations, and see what their
actions lead to. We invite you to submit your conference papers on a
variety of topics that will allow us to better understand what, as a
culture, we appear to be moving towards as the narrative form of choice.
We also welcome works of creative nonfiction that deal with these topics.
Possible Topics:
How does the role of first person narrative change in video games?
What does the reader experience while actively undergoing the events
of the narrative, vs. passively experiencing them?
What does the ability of choice in a narrative do for the experience
of reading the text?
Is the player more connected to the characters by
choosing the actions and outcomes of that character?
Or is a specific,
single narrative path that allows all players to experience it in a
similar way a better kind of narrative?
How is sexuality dealt with in video games?
How is sex depicted, and
what happens when controversy arises?
How does this differ from more
traditional narrative forms?
What about games with all characters
being unrealistically bisexual?
How is feminism handled in video games?
What, if anything, establishes
characters like Samus as feminist characters?
Is there a double
standard with women with exaggerated female characteristics, like Lara
Croft, being attacked as problematic from women, while exaggerated
male characteristics in characters, such as Marcus Fenix, are not?
What impact does race have on games?
Why are so many player characters
white; what does that do to the narrative?
How could/should race be
used?
Why are games like/Resident Evil 5/criticized because the
villains are black?
What is the difference between reading an evil character and actively
playing one?
How does that change the experience of the text?
Why are video games so oriented towards violence?
What about the
textual form of video games makes violence such a common choice in
game play?
Is this healthy for the medium?
How does this affect games
in the larger culture?
You are of course not limited to these. Also feel free to submit a
proposal for a panel at the conference, on any related topic.
However, we discourage any papers about whether violent video games
lead to violent behaviors in children.
Both merit-based and need-based scholarships going toward conference
attendance may be available to interested parties. If you would like
to apply for a need-based scholarship, please
contact uwplayology@gmail.com for more
information.
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